Super Versus: The Review

Always in combat with Super Versus (Steam)

Superman or moistflan?


BY NATHAN LUCKING, MARCH 11, 2019 11:00 AM


Review Summary

Game:


Super Versus

Publisher:


SUPER VERSUS INC

Price:


Free to play - Steam

Summary:


A free to play, fun, mechanical combat system, currently let down by a lack of players.

Rating:


How do you go about review a multiplayer fighter that has no players? I'm open to suggestions. Ah well such is my task pre-release...

So what is Super Versus?

It's not your typical hero or spectacle fighter rather a high-paced, highly mechanical combat simulator that's an (eye)blast for both casual and hardcore gamers. With the base character fly speed combined with dash/punch move animations keeping track of ones target is a challenge on its own even with small numbers of players, bring that count up let the ever changing face of combat take over!

Deathmatch or Battle Royal?

Every move has a counter so you always have the chance of surviving or stopping your opponent turning you into a block of ice and superman punching you into orbit - the ragdoll animations as your character collide with the next solid object at 100 mph are both hilarious and a brief glimpse before you are back cape-a-flutter ready to fight once again.

As stands the game has two primary modes, deathmatch and battle royal (because that's mandatory now) but there are plans to this offering, along with an increase in the number of maps and character customisation options.

Speaking of character customisation, bucking the trend of triple A gaming to leverage one's visual identity in loot boxes and xp challenges, Super Versus has hundreds of items for both player modes (female and male) with a spectrum of colours to let the player mix and match to their heart's content. Currently the cosmetics are mostly just pallet or pattern swaps but this may all change post release, and isn't likely a key draw for their target audience.

There are currently four small maps for servers of less then 15 players which provide tight spaces for run and gun combat and also wider open spaces with little cover, and two larger maps for servers over that which provide more space to accommodate the large player number. I did notice during play that the characters did seem to be out of scale with the maps, most notably on Shopping Strip, Laboratory, and Justice Hall than Crystal Fortress, a small thing with little if any impact on the central gameplay loop but something one notices when the server is empty and sticks with you.

As of publication my time with Super Versus has been spent solely in one on one situations the servers having yet been opened to the public, this has composed of casually playing with the physics engine and assorted objects strewn around the map, and fast tactical fights.

Is this a game I would have bought? No.

But I have enjoyed my time having the game explained to me and then my arse repeatedly handed to me by one of the devs - best interview ever - and such has changed my mind, the combats fast and even as a not very mechanical gamer I can still fare decently after some tutelage, the rounds are fast as well - more so for the pace of combat and respawn making the time flash past in a bright blur with grinning smile, servers loaded in and out fast with a brief break for air, water, and readjusting before the fight renews again keeping you engaged.

One goal for this game was to make a mechanical combat system which they have succeeded at, the second was to make it fun for everyone and I think they can probably give that a solid tick too.

If you want a game to challenge your reflexes and mechanical gaming skills, or to relax, brawl, and play catch with a police car with your mates Super Versus has you covered.

“ ...the ragdoll animations as your character collide with the next solid object at 100 mph are both hilarious and a brief glimpse before you are back cape-a-flutter ready to fight once again. ”


3/5

The Good Stuff:
  • A superb mechanical combat system
  • Fast recovery times keep you engaged
  • Makes it fun for everyone
The Bad Stuff:
  • Characters did seem to be out of scale with the maps, most notably on Shopping Strip, Laboratory, and Justice Hall​.

  • Currently lacking a huge amount of customisable options (but these are to come).

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