by James Gifford | Mar 27, 2019 | D&D Tips with James Gifford, Gaming, Geek Culture, Roleplaying Games
Death is pretty awkward. At least in DnD. I can’t say from personal experience. All that hard-earned experience is gone in an instant. And as if that weren’t bad enough, any personal story the character had is left hanging… It’s like if...
by James Gifford | Mar 8, 2019 | D&D Tips with James Gifford, Gaming, Roleplaying Games
James Gifford, author and illustrator of Dungeon Diaries, returns to improve your Dungeons and Dragons encounters… Perhaps more than any other part of the game, Non-Playable Clones (NPC)s are especially challenging to bring to life: Testing your skills in...
by James Gifford | Sep 15, 2018 | D&D Tips with James Gifford, Gaming, Geek Culture, Roleplaying Games, Tabletop Games
James Gifford, author and illustrator of Dungeon Diaries, returns to improve your Dungeons and Dragons encounters (also applicable to any tabletop roleplaying game PATHFINDER FOR LIFE! – Ed: Robin) ENHANCING YOUR DUNGEONS & DRAGONS ENCOUNTERS Back when I was a...
by James Gifford | May 8, 2018 | D&D Tips with James Gifford, Gaming, Geek Culture, Roleplaying Games, Tabletop Games
Magical Loopholes – the Dungeon Master’s Dilemma Magic, by its very definition, is mysterious. And yet in many fantasy tabletop games (including Dungeons & Dragons), it is defined quite clearly in the rulebook – spell duration, components, targets, spell...
by James Gifford | Mar 28, 2018 | D&D Tips with James Gifford, Gaming, Geek Culture, Roleplaying Games, Tabletop Games
My players had finally found the flooded Crypt. They inch down into the dank stone entranceway, fear gripping them as they watch out for the ghost of a blind witch Morvane. As they emerge into the main catacomb, all is still… then they see her,...
by James Gifford | Feb 9, 2018 | Blog, D&D Tips with James Gifford, Gaming, Geek Culture, Roleplaying Games
Making Treasure Valuable “You find 40 gold pieces. Two level 1 scrolls and a dagger.” A collective yawn ensues. Sound familiar? Making treasure sound ‘valuable’ can be tricky, but there are ways to make it catch your player’s eye without simply...