Akihabara Feel the Rhythm Remixed Review

Get puzzlingly funky with Akihabara Feel the Rhythm Remixed

Timeline trippin'


BY LIAM PURKISS, Jan 15th, 2019


The title screen of Akihabara Feel the Rhythm Remixed
Review Summary

Game:

Publisher:


Akihabara Feel the Rhythm Remixed

Product Type:


Music Puzzle Videogame

Price:


Steam - £5.99

Nintendo Switch -$7.99USD/£7.20

 

Summary:


Take a trip through engaging music and intense puzzle action, set in Tokyo's Electric Town when Lumines meets Columns in this tricky music puzzler. 

I went into Akihabara Feel the Rhythm Remixed without really knowing what I was getting into. I knew it had something to do with music, and something to do with matching blocks, but that was it. 

Upon launching the game, I was immediately greeted with music with a funky beat, which continues through to the main menu. It's jaunty, and got me in the mood to the music I assume I am about to feel the beat to. I would have been quite happy to just sit there, with that music playing on repeat...

But I had a review to do

peaking of the main menu, here's a picture! I quite like it; it's simple, but visually engaging, without being too overloading on the senses.

You are well aware that you are placed within the area of Akihabara, with the Japanese shop names and adverts. This was where I hit my first “problem” with the game; the controls are entirely keyboard (Joycons work fine on Nintendo Switch).

Not really a problem, just not what I expected on my PC. Menu navigation is done with the arrow keys, and enter selects the items. Simple enough to work out, after spending some time clicking!.

Tetris, Bejewelled, Guitar Hero, Lumines, Columns...

From there, we head into the game itself. I read the how to play before starting, and it feels very very different from any other game I've played. I'm not sure what I was expecting, but it certainly wasn't this! Think Tetris, meets Bejewelled, meets Guitar Hero.

 

You get blocks dropping from the top, combining two of four different shapes or patterns, and you need to connect the same patterns together via straight lines. Then, as the white line travels across the board, you have to delete the blocks with the beat of the music. Initially, I was bad. As stated previously, it feels very different from any other game I've played, and was not what I was expecting.

However, after a think through, I got it going, and played through the music selection on offer. And it was fantastic. The music was spectacular to listen to, and I enjoyed the strange combination of dropping blocks and deleting them with the beat. 

I ended up playing this game for close to 2 hours in one sitting, clearing through all the songs.

The campaign mode gives you 10 tracks that seamlessly mix into each other as you're playing. You know when you're getting a new song, as the screen flashes white, and the shapes you're trying to match change. This was the hardest part I found for the game; relearning what each of the four shapes were again, and then working out how to match them. It really breaks the standard gamer pattern of relying on muscle memory to play.

I have two negative points to make about the game. The first I assume was just a bug I somehow encountered; the second difficulty (Hard) required 5 blocks next to each other, but they would never be deleted. No matter what I tried, they just stayed there. The second is there's only 30 tracks in the game. However, potentially there would be more coming, and even if not, it was extremely fun to sit and play.

A comment from the editor

I played on Switch and was slightly less enamoured than Liam. While it suited the small screen and headphones really well, it's also up against the mighty Lumines and Puyo Pop. The familiar timeline sweep of Lumines, but with a manual delete button that you have to hit in time with the beat sounds like it should be fun, but felt frustrating in practice. If this had come out a couple of years ago it would have felt fresh and new, but to me it felt more like a homage to greatness rather than its own thing. But this isn't my review so I'll shut up now - Robin 

AKIHABARA FEEL THE RHYTHM REMIXED CONCLUSION

At the end of it, I definitely recommend giving this game a go! It feels different, it plays different, the music is fantastic, and it has enough of a challenge that you can't just completely switch off from it!


4/5

The Good Stuff:
  • Truly excellent music

  • Deliberately plays with your muscle memory

  • Score attack game that gets you in 'the zone'
The Bad Stuff:
  • ​Only 30 tracks/stages

  • Hard mode was buggy on Steam
  • No controller support

Reviewed by Liam Purkiss - FURN Gaming

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Liam Purkiss

Dungeon Master at FURN Gaming
Liam Purkiss, 26 years old, out and proud geek. You'll normally find him watching anime, playing video games, or eating and/or drinking D&D. It's a rare moment when D&D isn't on his mind.
Liam Purkiss
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